Ultramarines do plenty of things well. However, they don't strive for anything unique. Think of the Ultramarines as a 'jack of all trades' Space Marines chapter where you can cover plenty of bases. This is ideal if you are looking to build an army without a particular theme in mind, or want to keep your list as low maintenance as possible. The White Scars are an assault-focused Space Marine chapter; they charge with blistering pace before the enemy has a chance to respond.
By using assault bikes and jump packs, White Scars can attack with deadly precision to wipe out threats at the right time. Their biggest strength lies in delivering the enemy to the fight, and they have the best tools for reaching close combat with ease. With this, White Scars are excellent at taking objectives and breaking up enemy strongpoints, which is a huge aspect of Ninth Edition. Even a unit of Centurions will be outpacing normal infantry and an evasive unit such as a Smash Captain will be approaching absurd speeds when entering combat.
Coupled with the psychic ability to ignore overwatch that targets your units, White Scars are a deadly chapter if utilised correctly. If you like making 'Nyoooom' sounds while moving assault bikes into combat, or enjoy coating your models in endless amounts of white paint, the White Scars are an excellent army to ride into battle. The Blood Angels are a noble Space Marine chapter with a terrible curse. They aim to protect the helpless but are plagued with a flaw in their gene stock, known as the Red Thirst.
With this trait, Blood Angels end up as a powerful melee-focused chapter with various methods of jumping into combat quickly.
Blood Angels are one of the more popular chapters amongst players, as there is so much individuality that sets them apart from the rest. Not to mention, Blood Angels offer some of the best-looking character models within Warhammer 40, You'll want to slant your Blood Angels list towards melee gameplay since this is the chapter's biggest strength.
Publisher: SEGA. Franchise: Warhammer. Share Embed. Read Critic Reviews. Shop Merchandise Now. Shop for Space Marine merchandise. Add to Cart. Package info. View Community Hub. Losing this planet is not an option and be aware of the far more evil threat lurking large in the shadows of this world.
This devastating weaponry empowers players to deliver bone crushing violence and dismemberment to their enemies. Captain Titus and a squad of Ultramarine veterans use the bolter and chainsword to take the fight to the enemies of mankind.
Gain experience and unlock new weapons and armor to customize the Devastator, Assault, and Tactical Marine classes. See all. Customer reviews. Overall Reviews:. Review Type. Upon arrival, the Ultramarines force — elements of the 2nd Company under the command of Captain Titus — find the Ork invaders have overwhelmed the Graian PDF and the Cadian reinforcements, as they hold air superiority and control Graia's planetary defense weapons, which prevents reinforcements from landing.
The Ultramarines' Thunderhawk cannot reach the surface, and Titus decides that instead of retreating he and two other Astartes will land using Jump Packs and attack the invaders immediately. This call is questioned by Leandros , a younger "by-the-book" Marine fixated on Codex Astartes doctrine, but Titus simply tells him to try and keep up. During the drop, Titus ends up on a "Kill Krooza" patrolling the airspace.
He encounters Warboss Grimskull , the leader of the Ork horde, who tells Titus to get off his ship, but does not attack in person. Titus rotates the ship's main cannon around so that it fires upon the Krooza's bridge, causing it to crash while he's still onboard. Being a Space Marine, he simply shakes the debris off and walks away from the wreck. Grimskull is nowhere to be seen. The three move through Ork-held territory until they find the remains of the rd Cadian Regiment , led by the only surviving Imperial Guard officer, 2nd Lt.
They are briefed on the situation: the Guard are unable to reinforce since a major planetary defense gun was captured by the Orks. Titus tells Mira that the Ultramarines shall deal with it. Titus and his companions proceed once more into Ork territory, killing many on the way to destroying the gun emplacement.
After infiltrating and destroying the gun, the three encounter a Servo Skull attempting to deliver a message. Once it identifies Captain Titus, it plays a message left by one Inquisitor Drogan.
He informs the Captain that the enemy is close to obtaining an experimental device, and that they must proceed to Manufactorum Ajakis to ensure the safety of the device.
Once inside, the three seek out Drogan, who informs them that the Orks cannot gain access to the experimental device; a power supply of his own creation.
Thus, the Marines follow Drogon's lead through the facility, seeking out said power source in order to secure it. Upon reaching their destination - the Manufactorum's reactor room - they come under attack by more Orks led by Grimskull; in the confusion, Titus is forced to retrieve the Power Source manually, which results in a deadly explosion due to its instability.
Titus, however, manages to survive the blast, despite the Inquisitor being sure of his death. Titus then proceeds through the sewers, eventually linking up with both of his men and the three continue on to the rendezvous point with Drogan.
Upon reaching him, the Inquisitor informs Titus that he shouldn't be alive, and that the energy source can create a direct link to the Warp. Titus and his men continue despite the Inquisitor's statements, eventually meeting up with Lt. Mira once more and aiding her in strengthening several key Imperial Guard locations.
As the barbaric Orks rip the planet apart, it's up to you and your battle-hardened squad of Space Marines to cut a bloody path through the Ork horde and discover what they're so eager to find. In Warhammer 40, Space Marine, award-winning video game developer Relic Entertainment will bring the epic Warhammer 40, universe to life like never before in a dark and compelling Action RPG.
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