Adventure quest where to buy house




















But leveling up costs gold and resources. You gotta buy a house that already has estates. That is to say hypothetically if I were to purchase the Forest Lumber Yard then upgraded to the Darkovia Mansion estate would I still be getting the resources produced by my Forest Lumber Yard or would this be suspended until I purchased another Forest Estate?

Or will it only be resources for other resources? Extra inventory storage? Trophy mounting of rares we wish to keep? Or a place to store artifacts likely to still be implemented into the game? More details soon. Invaders, currently, are just random monsters. How do I defend it? Currently, the random monsters randomly attack house buildings at certain times Check above , with a small chance of each building getting taken over.

Higher level buildings get attacked more often more lucrative targets Having a Guard Tower and having high-leveled Guards on your estate makes then more safe. Checking your house status once or twice a day will be good enough for most people to manage it effectively.

However, special functions of the upgrading building are also not available, like the stat trainers. Will they fight monsters?

They help preventing invasions, but if you are invaded, that means your guards failed, and you will have to fight the invader. If you have the resources, yes you can. But it is possible to buy Storage Buildings more info above. Actually, the Guard Tower is immune from getting attacked. It will be possible to recruit different kinds of unities, where each one of them will have a different and unique hability. Builders would be able to slowly expand your House with stone, the first step towards the Kingdom goal.

Archers, Soldiers, Clerics and even Guardians as different unities that will possibly be a part of your Army — but the Captain has not said anything about their actual function. You can form different kinds of diplomatic relations between different legions and races, with all that political aspects of War that we all ever wanted included.

Man, you might even be able to become a Ruler — with your own throne — and battle over territories or resources! But sadly, due to the limits of the actual Housing Artwork, these things will not be able to make it to the game. This has been said lots and lots of times, but people still seem to dream about PvP features, like battles between armies or alliances. Give up, everyone, AQ does not support PvP. Go play Epic Duel. It shows the 25 Top player for each location, based on the sum of Levels of their buildings, sorted by random IDs.

For the Forest version, one could get Tokens at the end of Weeks. Without any Advanced Resource Buildings, it has the lowest resource production so it would take the longest to upgrade anything.

With the Advanced Buildings and all Basic Buildings, the maximum resource this estate will produce is: 63 Food 10 Wood 35 Stone 26 Energy Like the Beach Tiki Estate, you have a shortage of wood but a trade hut can alleviate the problem.

Deren also lets you fight the Abyss Wyrm. The Forest Mansion Estate, at maximum resource capacity, will produce: 63 Food 35 Wood 10 Stone 26 Energy It's lacking stone so trading for stone with a Trade hut is recommended. The Deren Mansion Estate, at maximum resource capacity, will produce: 70 Food 10 Wood 10 Stone 67 Energy It's lacking stone and wood so trading for both with a Trade hut is recommended. House and Estate Functions t05a. From the Tent to the Mansion, you'll have a frame inside your house that will display a slideshow of the paintings you own.

You can zoom in and browse through them. If you have a Portal Painting, you can visit other worlds Further information later in this guide. You can see a list of paintings right here. Again, this is the value that is used to determine your rank on the top list, not the sellback of your house. Your house's sellback won't change if you buy a guard or a painting.

Other than the paintings below, all paintings cost Z-Tokens. Instead of constantly battling at the Crossroads to get some potions, you can just click your drawer and refill up to 20 potions of each kind, depending on which House Tier you own.

Houses can work as a sort of storage for your equipment, adding from 1 to 9 extra equipment slots in addition to your normal slots. Answer: It will stay there until you sell that weapon. The same thing will happen to all other categories as well. The Log Cabin adds one extra slot to each inventory category. If you sell your house and don't buy a new one all those extra slots go away - but anything you might have in an extra slot will stay until you sell something in that category.

If you stand inside your house, you'll gradually heal HP and MP. The "Battle Nearby" button will put you into a fight against a monster that is appropriate to the area your house is located in. Another button will allow you to visit a random house. Yep, players can visit yours, too. But do not worry, it is impossible to damage another player's House. You can check how many people visited your House by checking it through your Character Page.

These tiers will allow you to borrow different equipment. They all will have two kinds of weapon for you to borrow, while the Stone Mansion also offers two kinds of mount armors. An interesting feature, this one. This can be used to deploy armies during wars using the Mega World Portal.

Located in your room, on the second floor, the Battle Log is hanging on the wall next to the frame. Clicking it will show your battle log with info on you ever since you logged in. It shows how many battles you've fought, total battle rounds, hits, misses, and damage against foes.

Guards are an efficient way to stop your Estate Buildings from being invaded More info on that in the Invasion Section.

They are also there to turn the life of your visitors a living hell, considering the fact that, in order to reach your House, they'll have to fight all of your guards, with no healing inbetween. You can check this Guard lists. While your Guard-House will only show your 12 stronger guards, you can have as many as you'd like.

This value is different from your house's sellback, so buying guards won't increase the sellback or the amount of Z-Tokens the sellback increases each week. That being said, it would only take you 10 weeks and one day to start having a profit margin. In Weeks you could sell your house and you will have enough tokens to buy it twice! This way, players can buy a low-tier House and start gathering interest in order to sell it back for a higher price and buy the next Housing Tier.

You don't even have to play, you just gotta have a House. You don't even need to clear your land , as you'll still get the 0. Estate Buildings do NOT give interests. Only the Estate or House itself has interests. Special Portal-Paintings The first paintings added to the game were Cool pictures of places, NPCs or just drawings.

Some of them were even made my fellow forum members. But some of the paintings available have special functions; teleporting you somewhere, mostly. This can be really handy if you want to go somewhere fast.

Below, I have listed these paintings and sorted them out by places, instead of names, so you'll know which on you'll want. Kairula and Trescol Check section " t05h " for detailed information on both paintings. Check section " t10 " for information concerning armies.

Doomsquake Cavern Mercuria. Resources Resources are absolutely vital to Estates. You can have an Estate without them, but having no resources means that you will not be able to upgrade any building more than 1 time Level 0 to 1. There are four kinds of resources, called Food, Wood, Stone and Energy. The maximum units of resources you can have without using any Storage Buildings is units of each resources ie Food, Wood, Stone, and Energy.

In the future, there might be new ways to use up your resources, But right now, your resources have a few - but important - functions. Answer: Your resources are updated hourly on the hour.

The numbers shown in the Estate buildings list show you how many resources each building produces positive numbers or consumes negative numbers. To find out how many resources of each type you gain each hour, add the numbers from all buildings that produce a certain resource, then subtract the numbers from all buildings that consume that resource. If you have many buildings that consume a certain resource, it's possible that the hourly consumption is greater than the hourly production, which means that you actually lose some of that resource type each hour.

Alternatively you could simply hover your mouse cursor over the estate icon in the lower left corner of the screen while you are looking at your estate. A popup window will open, on which your hourly production is listed.

Upgrading an Estate Upgradings costs Gold and Resources , and it takes a few hours before a building is completely upgraded. Note: The higher level a building is, the higher chance it will be invaded. Only Lvl and the Guard Towers are immune to invasions. Answer: No, it won't. It will keep producing or consuming resources at the previous level. You won't be able to use special functions of buildings, like the stat trainers, when the building is upgraded, though.

Question: Can I upgrade more than one building at the same time? Answer: Yes, you can upgrade as many buildings at the same time as you wish, as long as you have the required resources. The Resource-Producing buildings will, obviously, produce more resources as they are Level up.

Basic ones will produce, hourly, a number of resources equal to their Level The Corn Field being the only exception. Advanced ones have different values that can be seen on the Estate List. The Special-Function buildings, after certain level, will start to use a few resources in order to keep working.

If you're planning on buying a new Estate soon, you might want to think twice before upgrading any of your buildings. When you sell your House, all of your buildings' Level are decreased by ONE level, which means you'll have to reposition all of them again and level them up once more. The game client still only reminds you to refresh once per hour. Resources are still gained exactly every hour, and a full hour's worth of resources is gained, even if the building just finished upgrading anytime during the previous 59 minutes.

What happens if you get invaded during a Level-Up Time? Does it freeze, or does the timer reset once you get rid of the invader and thus' you'll have to wait for the "X Hours" again? It can't be invaded during that time, all the construction scares away the monsters, I guess. However, special functions of the upgrading building are also not available, like the stat trainers. Once you buy a resource-producing building and level it up to Level 1 , it'll start producing resources, which are Food, Wood, Stone and Energy.

Based on their levels, those building can produce more resources hourly. Some building consume resources to work, so you need to have a big production before starting to upgrade like crazy or building Stat Trainers and that kind of stuff. Basic Resource Production The Basic Resource Production buildings are probably the first ones you'll want to buy as their Level Up cost is low and they are cheap. Also, you'll need resources for pretty much everything when it comes to Estates.

Other reason why I called those " Basic " is the Resource-Production ratio; it's the lowest among the buildings related to their resources, but Leveling Up is easier with these buildings. You'll probably want one of each on your Estate, to start with.

Their resource production is bigger than the Basic Buildings, but it's harder to level these Up and they are restricted to certain locations. If you choose to buy a different House, buying one that is not on the location of your previous one will result in the building being stored and cannot be used. Currently there are 8 possible resource buildings for it. Special-Function buildings are probably the reason why you'll want estates.

They offer lots of options that you can't access nowhere else. But they cost large amounts of Z-Tokens , and some have an Upkeep cost once they reach a certain Level.

If you're not producing enough to keep those buildings, they will be useless. So be warned and, before Leveling them up Or even buying them , make sure you produce enough Resources per hour to keep them! So think well before buying those.

They are worth it, but you must watch your resources all the time! As the system grows, we'll probably have more buildings of this kind with different options, so only buy what you need. You no longer have to die against Sir Pwnsalot every time you want to untrain. The two stat trainers also give you a discount off normal training prices.

Notes : If you do not have enough resources to pay for its Upkeep cost, it will stop working. Discount per lvl numbers : [ Level 00 ] [ Level 01 ] 2. Guard Tower Function : Helps protect your estates from invading monsters and adventurers. I'll go over this later in the guide. It also lets you send your guards into war. The formulas for how the war kills work and how many Guard Defense points it takes to keep your house from being invaded have not been released.

You can store a maximum of resources using both storage buildings, or using one storage building. Buying Guide.

Strategy Guide. Additional Information. AQ Handbook. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. New Player. Equipment Guide. Leveling Guide. Commonly Used Strategies. Boss Guides. Skill Power Ranking. Big List of AQ Formulas. Contact Ubear. More inventory storage! The expensive houses allow you to use some great temporary items. Teleport using your paintings! Ubear's House. Housing Guide Contents 1 Benefits 2 Information on Estates 3 More Housing Pages 4 Ubear's House When you buy a house, wait for 11 weeks minimum whilst its sell back price increases, then sell it for more than what you paid for!

Keep doing this to get rich. Note: You can only own one house per character.



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