Who is better idra or tlo




















This weekend marks the 20th anniversary of the StarCraft franchise. A lot of folks have a lot of love for this series, and few more than the crew that have gathered in what appears to be a Blizzard backlot studio to host a celebration stream. Just seeing a lot of these players again is a trip down memory lane.

Idra and Huk at the same event spurs up the infamous hallucination army GG, while old rivalries and drama get stirred up again years later. At one point, the two former teammates argue over a plate of stolen porkchops.

As Yip tells us, "you don't want to sit players down with concentration tests every day. Instead, you need to look at what you can measure: consistency. Look at the players, and see if they're being more consistent. They don't have to play a lot, but their downtime has to be more involved with the sport. They may practice six hours a day, and then take a day off, maybe a second day off follows after, and then a few more hours of play — that's all very inconsistent.

Before you think of eSports training like some sort of Rocky montage filled with endless scrims and clan wars, training itself also draws parallels to the real world: you simply can't train all the time, so it comes down to something known as the hour athlete — a mindset Yip finds works well for pro gamers too, and wants to help instill in cyber athletes around the world.

Yip says, "For a lot of real life sports, you can't spend 10 hours lifting weights in the gym. You can only spend an hour, an hour and a half, tops. So you may spend an hour doing yoga, or an hour eating well, or an hour with the physio — it all adds up to the blueprint of the hour athlete, and every hour of every day, you can be focusing on improving in your sport.

That's not necessarily just on the field or in the gym — those 24 hours all help to make you the player you're going to be when you're actually playing at a tournament.

Still, eSports psychology is very much a niche area, and in fact, Yip only knows of one other person in the same field — that being SK Gaming's recent addition sports psychologist Lukas Schenke. Still, if Yip does get his hopes of even more real-world sports personnel assisting with the digital game, it's going to take education on both ends to get raise the field.

Real-life sports psychologists need to understand eSports too. Yip tells us, "IdrA [formerly of Evil Geniuses] was set up with a sports psychologist, maybe a year and a half ago, or more, and I don't think he had many sessions. I think his main grievance was that the sports psychologist found it very strange that gamers could make a living out of playing video games, and she was surprised by it.

That in itself is a problem, Yip says, and it's key to have an understanding of what pro gamers go through: "As long as you have an understanding of what's associated with being a pro gamer and what you have to go through, it's a lot easier to connect with people.

Even if you're sceptical as a pro gamer about sports psychology, physical training and how they actually help you play in the game, as long as you can show that understanding, they'll be a lot more open, and that's where you'll start to see the improvements happen.

Yip wants to see eSports gradually adopt more and more real world sporting parallels, and with each year, the differences are slowly melting away. Yip can also see himself lending his knowledge and expertise to League of Legends or Dota 2 too, and he's not just limited to MOBA or RTS-style games either — he says he'd love other gamers from other disciplines, such as first-person shooters to simply ask him questions — but it's ultimately down to the players themselves, and whether they can admit they need that guidance.

Special Guests What would an anniversary celebration be without the very people who helped shape StarCraft's history? Schedule The show begins on Friday, March 30 at a. World of Warcraft. SC20 Anniversary Stream. Call of Duty: Modern Warfare. Contact Us. Site Map. All games, one app:. Stay Connected:. All trademarks referenced herein are the properties of their respective owners.



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