Sprocket replied saying that he had no idea, and when the Poptropican asked where he last saw Zack , Sprocket replied that he last saw Zack reconstucting an old Mech , which was his hobby. Sprocket then asked if he could help the Poptropican find Zack , to which the Player asked what Zack looked like, so Sprocket pulled up a holographic image of Zack. The Poptropican then agreed. After that, Sprocket then followed the Player into a secret passage, which they had just then unlocked.
Once inside, the Poptropican asked Sprocket if he knew who lived there, to which Sprocket replied that Captain Ziggs lived there. The Poptropican asked for a holographic projection of Ziggs, which Sprocket then provided. After that, Sprocket continued following the Player until they reached a weak spot in the ground, to which Sprocket commented on. After that, Sprocket followed the Poptropican into a hole they created on the weak spot with a wrecking ball into an Underground Factory, where he helped the Player activate the Factory's mechanics.
After that, he followed the Poptropican until they reached a bubble-making plant monster, to which Sprocket froze in fear. But after the Poptropican passed it, Sprocket passed it as well, and followed until they found a Steam Motor, which Sprocket commented was a part Zack was missing for the Mech. Then Sprocket froze when he and the Poptropican entered a plant lab, but unfroze and continued following the player after they destroyed a plant monster with a special Herbicide Mixture they made while Sprocket was frozen.
After that, Sprocket yet again followed the Player all the way to Zack's Room in the Living Quarters, where he commented that the place was, in fact, where Zack lived. The Poptropican then asked for another holographic projection of Zack , which Sprocket provided. Then Sprocket followed the Player to the Mech , and into a plant monster filled room, to which Sprocket froze until the Poptropican , using the Mech , eliminated the monsters.
He then followed the Poptropican outside, where the Player used the Mech to rotate blades blocking the entrance into a room. Sprocket told them that he could unlock the door, but he would need the Poptropican to stop the blades, which they proceeded to do.
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Jump to the left and you will see a hatch. Now go inside. There is a typewriter. Remember the number Now you leave. Go all the way right. Go to the red bell. Sprocket will be terrified.
An evil plant monster will then attack. Go forward and when you get to the bottom, click on the thingy that looks like a maze. Press and hold your mouse to move it. Get the ball in the middle. There are three levels. Something will power up. Then you leave. Now go left without actually leaving. Get on tv real hub. Go right and you will get to a blue switch. Pull it. The Hub will start spinning. When it It is diagonally right, go on the ledge.
Go on the vent and go on the vines. Then click on the thingy that looks like an elevator. Something will grab Sprocket. Close the shutters to save Sprocket. Now he will talk to you. Go right and up and click on the thing at the bottom of the picture. You have to stop the numbers at A door will open. Go inside it. There is a note on the ground. Read it. Outside go right, to Steam Terminal Do the same thing.
The bridge will lower itself. Go right. Go up on the sproing! Now lower all the switches. The wrecking ball will go through the ground. Press all six switches you see in. Now both you and Sprocket press down on the levers.
Go up and get ready to hitch a ride on the now turning platform. Go forward. Hit the switch to move the platforms. Watch out for the monster. Go through the vines. Now go up. Get 3 blues, 2 greens, and 4 yellows.
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