Head back to the New Haven Bounty Board to complete this mission. Objectives: Go to the Scrapyard and blow up an entrance to meet Crazy Earl "Have you met the bearded turtle yet? Crazy Earl? He hides from me, in his Scrapyard to the south. Any time I want to see him, I have to blow a hole in his junk pile. Anyway, he has a piece of the Vault key, along with most of my underwear. The details of that transaction are unimportant, just get that artifact back.
These two missions can be done simultaneously. Could there be an unused repair kit somewhere in this scrap heap? Continue following the path north until you reach a small Bandit-laden village with a couple of patrolling Bruisers. After these Spiderants, continue through the gates to the west and up the hill. When you have the kit, simply drop down the small cliff to the north to return back to the small Bandit village and speak with the broken Claptrap to complete the mission.
The explosives must be around their camp somewhere. You're gunna teach them a lesson. They want my C-Charges? We'll shove 'em up their asses and set 'em off. You steal Earl's stuff, you get blasted to hell. There will be a mix of Bandits and Skags in this area: nothing too challenging. From here, we need to head north slightly. Ignore your waypoint marker as it has no concept of height; instead head northwest and up the ramp.
When the area is cleared of Bandits, head to the top of the walkways and place the C-Charge in the designated position. As the C-Charge explodes, keep an eye out for the building to the right; the explosions will destroy the metal cage next to it, revealing two shiny red weapon chests.
Well, pick my nose and I'll pick yours, as the saying goes. I got trespassers crawlin' all over my property here. They got their eye on my treasure. You get out there and start exterminatin' interlopers. Then we'll see about whatever it was you wanted. You wanna get my alien whatsit?
You're gonna go pick up a new supply from the bandits out at Treacher's Landing. They brew a mean moonshine out there. Don't know what's in it, but who cares? Those bandits don't part with it willingly, of course. That's why you're going, and not me! There will be a Catch-A-Ride station to your left once you exit this small encampment to make your journey that much swifter. You need to collect 24 bottles in total to complete the mission. Boarding this board will earn you the achievement:.
You're on a boat! I bet you never thought you'd be here. I'm trying to find my cousin, Shawn Stokely, and his son Jed. They both live here in New Haven, but they haven't been home or responded to my calls for weeks. Jed was a troubled young man and I think he may have run away again. Shawn must've gone after him, and now I'm fearing the worst. Anyone, please, search around New Haven and find out what happened to my cousin. From the New Haven Bounty Board, travel southwest towards the entrance back to the Dahl Headlands following your waypoint marker of course.
On the right, before you arrive at the Vehicle Station, is a ramp which leads up to a small house on the opposite side. Johns "A once popular fuel depot in the Rust Commons was abandoned a while ago. People have taken to calling it the 'Middle of Nowhere. Go take a look at the board and see if you can find its custodian, Mr.
If you were to get the board working again, you might find several jobs left over from before the malfunction. This is the entrance to the Rust Commons East. When you enter the Rust Commons East, travel southwards until you reach your waypoint marker.
When you do, jump out of your car, up the ramp and interact with the Bounty Board. Johns waiting for you to turn in the mission. Who uses fuses these days anyhow? That's the problem, really. They're hard to come by, seeing as most people have thrown 'em all out. Not like Marcus sells 'em; can't kill anyone with one. Even if you find one, it probably won't work. If you find three, there ought to be one in the bunch that will work.
I'd sure appreciate it if you could find some and bring 'em to me. This area houses Skag Piles which will contain our beloved fuses. If may also be an idea to clear the area of Scythids before you begin scavenging the landscape. When you have all 3 in your possession, return to Mr. Johns to complete the mission and continue onto the next side mission. Objectives: Kill off the Spiderants for Hudson Johns "While I get these fuses assembled and working for the bounty board, I need a small favor.
Some spiderants are causing a ruckus near by. Exterminate the bugs and when you're done I should have the fuse ready for the bounty board. You scratch my back This really is a small favour.
All we have to do here is kill 5 Spiderants at the designated location which is marginally north of where Mr.
Johns is. Johns to complete the mission. Be sure to check it for jobs. I'd sure like to see them again. I'm talkin' about the best food on Pandora, canned skag meat! Only problem is, Krom likes it, too, and he hijacked my entire supply! Make yourself useful! Go on out to Krom's Canyon and hijack it back. From the entrance, work your way northeast, overcoming two groups of Spiderants and then some regular Bandits; nothing that should really trouble you.
Once you reach a Bandit encampment located here , you should spot your first can of Skag meat , sitting atop a box, in front of a ramp. You should also find your second can on top of a barrel located here on the map.
Continue forward and head up the ramp to the right which will overlook the next area. Up here is your third can which is on top of a suitcase , which is located just before the bridge across.
Head over the bridge where there will be more enemies to defeat. Just past this can you should see another broken Claptrap. Details of how to complete this mission are detailed below. The last can in this area can 7 is sitting on top of a tower, so head north to its location until you see it, where you can jump over and pick it up. Instead, look north and you should see a Repair Kit for the broken Claptrap that we met earlier hanging off of the tower opposite, so jump on over there and pick it up.
It looks like the bandits were pretty rough on him. Perhaps there is a repair kit nearby? The location of the Repair Kit is described above.
Continuing on with collecting the cans of Skag Meat, make your way back to where you collected the seventh can and head east towards this location bludgeoning your way through a small bandit camp, until you reach a large gate. To the left of the gate is a lever that needs to be pulled in order to open said gate. Waiting behind it are some Bandits.
Continue southeast towards the yellow marker in that image , killing any Bandits you encounter until you reach another small Bandit camp. In front of the hut to the right is the eighth can. On the opposite side to this can, another can should be visible can 9. It seems that this Reaver character needs to be taught a little respect for his elders. If he joined Krom's men, he'll probably be found in Krom's Canyon.
Find him, and mete out some old fashioned discipline. Then, return to New Haven and report what happened. He uses a Sniper rifle which can pack a punch if he hits you with it, but it has a slow rate of fire. You can simply keep moving around to avoid his gunfire, or take shelter behind one of metal fencex nearby.
It was stolen from me by one tough-ass bandit, a bastard by the name of Krom. If you're stupid enough to take him on, you'll find him northeast, in Krom's Canyon. Just follow the river north and past Flood Lock. If you get it back from him, you and that Tannis woman do whatever you want with it. I'm done with it. Killing Krom himself is relatively straight forward.
Having said that, find yourself a good sniping spot and just chip away at his health with your sniper rifle. A good point to do this is here on your map which also has a white chest to loot. From here, you can peek over the top of the metal sheeting in front of you and take pot-shots at him.
Wanted: Krom Killed Krom. Behind him also holds a red chest and a white chest : the red chest contains weapons, the white chest contains cash and, most importantly, the Vault Key Piece! You can now return back to Patricia Tannis to turn in the mission. It's across the drawbridges, so talk to one of the Claptraps there. Pierce has already given you the necessary credentials. It's a little shady, but I've arranged for a meeting with a bandit named Taylor Kobb.
The bandits of Jaynistown control access to the Trash Coast, but he says he can get us in. So, head to the Rust Commons East and drive towards the south of the map until you reach the raised drawbridge. Speaking with him will prompt him into lowering the bridge, giving you access to the rest of the map coincidently, the raised drawbridge in the north will lower as well.
Cross the bridge and follow your waypoint marker to meet with Taylor Kobb. The area before it plays host to hordes of Spiderants, so be sure to clear them before proceeding.
Speaking with Taylor will end this mission and grant the next. It wasn't always that way. Good people used to live in that town, but his thugs chased them all away. When I protested, he exiled me, his own brother!
It ain't right, and the people of that town deserve better. Jaynis needs to be 'removed' from office. Taylor Kobb has ordered you to kill his troublesome brother, so travel to the waypoint marker located just west of where Taylor is , inside a large Bandit camp. Stick to the eastern side of the camp and work your way around, picking off mobs until Jaynis himself appears. A few shots to the head should suffice, however this may prove difficult as he likes to move around a lot.
The next story-related mission will then be tasked to you. The next step is to gather my supporters. My right-hand man is a fellow named Erik Franks. You'll find him in New Haven, keeping an eye on that Pierce bitch. Report to him, and he'll spread the word. Once we've gotten the word out, we'll clean the remaining trash out of Jaynistown.
I mean, Taylortown! Speaking with him will end the mission and begin the next. You see, my wife can be quick to anger, and we had, uh, a disagreement.
In her rage, she took something of great value to me and threw it away. Go check the dumpsters outside of town. I think you'll know what you're looking for when you find it. I know it's asking a lot, but keep this just between you and me, okay? I'll make it worth your while. Speaking with Erik will grant you a side mission and as this mission is situated in this area, we may as well complete it now.
What could Mr. From Mr. It will be surrounded by Scythids, so be sure to handle these first. Franks was so upset hint: Dirty Mags! From here, head south , tackling the Bandits that will be patrolling in front of you. To the left, behind a wall, another dumpster is located with another Dirty Mag. The fourth dumpster is located just south of the entrance to the Rust Commons West and a small Bandit camp. You may want to dispose of any Bandits before approaching this dumpster.
Be wary when travelling through the scrapyard as it plays hosts to an abundance of Bandits and Sythids who tend to jump out of nowhere. The last dumpster is on the outskirts of New Haven, just south of the Vehicle and Quick Travel stations , so head there, but avoid entering the town itself.
Instead, travel around the perimeter, locate the dumpster, open it and pick up the last of the Dirty Mags. When all six have been found, head back to Erik Franks in New Haven to complete the mission.
Taylor has asked that I give you a reward worthy of your service! A little ways outside of New Haven is a container. I'll mark it for you. Go out there and you'll find your reward waiting for you. Head to the container to the north of New Haven to claim your spoils. Interacting with the panel on the container will finish the mission and the next will begin. You'd better go talk to Helena Pierce. Your liberation of Jaynistown may have had unintended consequences.
What is this? Jaynis was no angel, but under Taylor's rule, Jaynistown is a greater threat than ever. You caused this mess, so you can clean it up by killing Taylor Kobb. If reaching the Trash Coast is so blasted important, his hacked Claptrap should allow you to pass once he's dead.
So, head back to Jaynistown in the Rust Commons East, but stay just outside of the entrance and pick off the two Gatling Turrets that are situated on the roofs of the buildings in the town with your Sniper Rifle; heading straight in without taking these turrets out first is suicide.
Once inside, start heading west towards the waypoint market, taking out any Bandits that approach you, until you reach the entrance to a small arena. Taylor will exit his house to the very west up a set of stairs when you get close enough to it. Taylor will bring two level 28 Bruisers, along with two level 24 Rocket Turrets on top of the buildings either side of his house.
Just be sure to take cover whenever they fire a rocket at you as they pack a punch. Next, take out the Bruisers. Taylor himself carries a rocket launcher which can pack a punch if he makes contact with it. You can station yourself behind any of the obstacles inside the arena and just use pot-shots with your shotgun. If your shotgun is powerful enough, he should be downed after 5 or 6 well-placed shots.
However, we still had some side missions to complete, so travel to the Bounty Board in the Middle of Nowhere to pick up some. I'd do it myself, but each location is guarded by a nasty spiderant! Eliminate these nuisances, and I'll be able to conduct further tests without the need for assistance. As soon as you have, jump back in your vehicle and take down the Widowmaker who will spawn shortly after.
The result will bring Helob to the fray. I can't help but wonder what started the whole thing, but I'm paying you to end it. I want you to destroy the scriptures that they preach at each of their altars. For this mission, we simply have to visit three chapels and burn the Bandit Scripture. The first location is to the north. This small chapel will be guarded be a horde of Spiderants that will spawn once you get into close proximity.
The second location will see you travelling southeast of your current location. When there, again, burn the scripture. The third and final location is just south of the Middle of Nowhere , so head there, kill any Spiderants loitering around the area and burn the scripture once more. When all three scriptures have been burnt, return to the Middle of Nowhere Bounty Board to complete the mission.
I doubt those nut jobs have really found religion. The area surrounding the abbey will be populated with plenty of Bandits. You may become overwhelmed in this area as there tends to be quite a few Bandits here. Their crude drawings show stick figures gathered around some kind of monster named "Slither". Maybe if you kill their "god", they'll abandon this whole religious scheme?
When you arrive, head towards the middle-most junk pile where Slither will appear in all of his god-like splendour… or then again, he could just look like your average Scythid. How disappointing. He does have a higher amount of health points than normal Scythids though, so it might take you a few more seconds to kill him.
When you do, make sure to check out the loot he drops as some of it may be of some to you. They've built three gunboats, and they're using them to stage raids along the entire coastline It's got to stop. I'm putting up a bounty for anyone who'll go to Treacher's Landing and sink those things. If not, travel back to New Haven to add it to your log. You should now be travelling along a pier which is filled with Bandits that will appear from the buildings on either side.
Once the Great Vengeance has been sunk, head back up the pier and then travel east until you reach this point on your map. There will be a few Bandits and Bruisers situated around this area, so be wary of them. This location will give you access to the gas tank, so shoot at it and watch the last gunboat, the Furious Anger , sink to its demise.
Once all three have been sunk, return to Scooter to complete the mission and claim a brand new rocket launcher. Bring them back to the New Haven bounty board. There's no bait, lures, or nets that can catch the bastards though. Your best bet is to go to the docks at Treacher's Landing and drop a grenade into the water. Grab whatever fish float to the surface, and watch out for the bandits.
Your waypoint marker the yellow marker on this occasion will guide you to a square area of water with a fishing float in the middle it will be highlighted green. If you throw a grenade at it, 4 fish will burst out from the water.
Pick these up and the waypoint marker will move to the next fishing float. From this pool, hop up onto the boardwalk and make your way southeast to find the second fishing line.
Turn right when you reach the forked path and then follow it round until you can see the next fishing line on the left.
In the opposite corner of the pool the northeast corner will be the last fishing float. Once you have 20 fish, return to the New Haven Bounty Board to complete the mission and earn the Leviathan Rocket Launcher which is possibly the best weapon of its kind in the game. From the Middle of Nowhere Bounty Board, travel south until you reach the drawbridge that we crossed earlier in the game to go meet Taylor Kobb.
Walk behind the small building to the right of the bridge to find a box. Flip it over to reveal the first Journal Entry Journal Day Be wary of Scythids inhabiting this area, especially the Bursting ones. The area will be guarded by a posse of Spiderants so be sure to kill these first. Just to the north of the previous Journal Entry, the fourth one can be found. The fifth and final one can be found back in the Middle of Nowhere, so travel southwest of your current location and run back up to where Mr.
John is standing remember him from earlier? If you find all of these components, I can reassemble the weapon for you. Bring me the Body, Magazine, Stock, and barrel. Yes, another scavenger mission. Enter through the gate and cross the water via the bridge. The Stock is located on top of some crates , next to the building in front of you. Now, jump up on top of these crates to gain access to the roof on this building, and the next piece the Barrel.
Facing north, jump over to the next building and turn marginally left where you should see the next piece in sight. Jump on over to pick up the Body. The last piece is by the entrance gate this could actually be your first piece, but I actually found this piece last.
The ledge above these crates holds the Shotgun Magazine , so climb up there and grab it. Return to the Bounty Board in the Middle of Nowhere to complete the mission.
Recently, bandits have taken up residence around the beacon stations, shutting them down in the process. Somebody needs to get out there and clean the bandit infestation out of those stations, and reactivate the beacons.
From the Middle of Nowhere Bounty Board, travel north slightly , circulate anti-clockwise round the rocks on your left and move up the hill. However, you can still shoot at the Bandits currently patrolling inside through the entrance. Once inside this small town, eliminate any Bandits that frequent this area and proceed to the western-most point in the town.
Head south towards the drawbridge and travel across it. From here, go north, past both the town that we killed Jaynis Kobb in, and the entrance to where Taylor Kobb is and veer off at the first available exit left.
Continue up the hill until you reach another small township. Once again, clear the area of enemies and continue north through the town until you reach this location on your map.
Again, interact with the panel to relight the Overlook beacon. When both are alight, turn the mission in by visiting Helena Pierce back in New Haven. Talk to Chuck Durden, if you think you got what it takes. You can do the first couple of rounds now if you wish as you do not have to do all three rounds in one go.
Travel to the Rust Commons West and make your way to the southwest area of the map. The large circular area should be a fairly big clue as to where to go. Speaking with him will complete the mission and begin the first round. All my pets have to do is tear you in half. See you soon, in one piece or maybe two. When you enter the arena, the door behind you will lock and the large storage crates hanging above the arena will drop to the floor, releasing the enemies within.
When all the enemies are dead, return to Chuck to complete this round. I'm gonna get 'em real riled up before I let 'em out this time.
They're just gonna wanna kill the first person they see. I'd hate to be that guy. Oh wait, that's you. The southern most Catch-A-Ride station. There is an ammo and med vendor here. Treacher's Landing transition point is directly south and guarded by spiderants and bandits. Located in the north-west corner next to the transition point for Dahl Headlands. There is a Catch-A-Ride here with an ammo vendor and a med vendor. The Circle of Slaughter is the circular area in the southern portion of the map, directly to the west of the Aqueduct Encampment Catch-A-Ride station.
There is an ammo vendor and med vendor here. The entrance is guarded by bandits. Near the boundary lasers is a destroyed bandit camp which will trigger Rakkinishu 's appearance during and after Hidden Journal: Rust Commons West.
There are also some trash piles and Dahl containers which may be searched for items which often yields high-quality items. Borderlands Wiki Explore. Borderlands Universe. Locations Missions by campaign Missions by location.
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